Paul updated GLGE to cope with a spec change in typed arrays, so all the site demos now work in the latest browser versions.
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4 comments so far
I was curious and followed the link. I think this is the correct commit that fixed the issue with Typed Arrays:
fix math issue
https://github.com/supereggbert/GLGE/commit/648cee0d1081e28e619eb19f08f6bd618b4e6531
March 14th, 2011 at 4:43 am
Hi,
I’m interested in learning about Verlet integration for calculating trajectories that doesn’t ignore changing acceleration. Is there a good book that explains that? Did you implement that in your code and if so where is it in the source.
Thanks, nate
April 22nd, 2011 at 10:14 pm
hi,
i can not run demos by
>copying from my browser
>save in my harddisk
>copy library js files into same directory
but i get errors in firebug for example “a.slice is not a function”
what should i do, i have the most recent glge i think
June 21st, 2011 at 3:07 pm
Rotation is broken in Matrix3D.prototype.appendRotation. The same error is in Matrix3D.prototype.angleAxis. You have a line that says:
//convert from degrees to radians
angle=angle/(3.14159*2);
This doesn’t convert degrees to radians. The correct formula is: angle = angle*3.14159/180;
http://en.wikipedia.org/wiki/Radian
August 11th, 2011 at 9:46 am